And so you come to me, uncalled. Speak not your name -- names are precious things, the keys to the Summoner's art.
- Tell me about Summoners.
As it is writ in the Book of Staves, Chapter Five, verses 41 to 47:
*41 And then did the All-Father descend unto the newly-formed World, and his Glory did shine upon it. 42 With him came his stalwart companions, Thurin the Shaper, Kenaryn the Hunter, and Malog the Warrior. 43 And the face of the World was bleak and empty, and did bring no joy to they who looked upon it. 44 And so it came to pass that the All-Father sang aloud the True Name of the Hound, and so the first hound was made manifest, in the very image of the beast in His thoughts. 45 Next He called the True Name of Horse, and so the first horse appeared. 40 One by one did the All-Father sing the Names all of the Beasts and Plants and Things of the World, and all of them were made manifest, from the lowliest Ant to the loftiest of Eagles and the Leviathans of the seas. 47 Thus did the All- Father call the living World into being, but still his labors were not done ..."
Early in the Age of Twilight, the most pious among the Elves discovered that every kind of animal and beast has a True Name, and that these names hold great power. They began to divine the Names of everything in the World. So was born the Art of Summoning, a powerful branch of magic that calls creatures to the Summoner and makes them do his bidding. Over time, the ancient Summoners learned to call greater and greater beasts, and even learned to reach out into the Void to call its denizens: the mighty Jinn, the twisted Imps of Chaos, and even the great Archons themselves. Learning the True Name of a creature requires exacting study, precise divinations, and more than a little intuition. The True Names of most things in the World were recorded in great lists by the Elvish Magi of old. Even though too many of the ancient names have been lost, the Summoners still remember the names of some fabulous creatures long dead. The phoenix flies the skies of Aerynth only because we remember it.
The key to Summoning is the True Name, a word that does more than merely describe. True Names embody the entirety of the thing named, and when properly called thrice in succession they cannot be ignored. The Summoner focuses his will, calls the Name, and the creature that bears that name is drawn to the Caller, appearing out of the very air. To succeed in a Summoning, the Caller must be strong of Will, for most Summonings are resisted, and it is the Caller who must pull the summoned creature through to him. There are dark stories whispered of Summoners who lose these contests of will. Their minds are either broken from the strain or they vanish from the World, never to be seen again. It is difficult to call large or mighty beasts, and far harder to Call a creature that dwells in distant lands than it is to call one in its native habitat. While summoned creatures often fall under the control of the Caller, such is not always the case. Distractions or lapses in concentration can bring a frenzied creature to the Caller, and every beast summoned resists with all his will. The mightier the creature called, the more likely it is to escape the Caller's control and lash out at everything around it in fury. "Do not call up what ye cannot put down" is the first lesson every Summoner learns, and those who reach beyond their grasp do so at their peril.
- How do I become a Summoner?
In the dark days since the Turing, some renegade Summoners claim they have unlock the deepest secrets of Summoning, and gained the power to create beasts that are entirely new by mixing and altering the syllables of different True Names. Many hideous beasts like the Chimera or Manticore, are said to be been born of this new Art, called Conjuring. A Renegade Elvish Summoner, Trethellar Plague Spawner, has even learned to summon forth Daelanc the twisted spawn of Chaos! He roams far and wide, to the realms where Centuars fight to the last, in the dark forests once sacred to the Wizard Conclave, or in the foul fens where the Orcish Chaos-spawn dwell. Put an end to his vile practices, and you shall learn the true art of Summoning.
- Train discipline: Summoner
- Done
こうして、おまえはわたしの所に来たのだ、名前を呼ばれていない者よ。おまえの名前を話すな。サモナーの技芸における諸鍵として、名前は貴重なものだからだ。
サモナーについて話してください。
どうすればサモナーになれますか。
転換災いらいの暗い日びのなかで、一部の反逆的なサモナーたちは主張した。サモニング術における最も深い諸秘奥を、解明したというものである。かれらは、異なる複数の真名における諸音節に対し、混合と変化を行うことで、完全に新しい獣たちを作りだす技能を獲得した。キメラやマンティコアのような、見るもおぞましい多くの獣たちがいる。かれらは、コンジュリング術と呼ばれる、この新しい技芸から生まれたといわれている。
エルフの反逆的なサモナーである、トレセルラール・プラグスポーナーがいる。かれは、混沌の異常な孵り子であるダエランクたちを、強制的に召喚することさえも学んだ。トレセルラールは広範囲を歩き回っている。ケンタウロスたちが最後まで戦う領域、昔は術者結社に捧げられていた暗い森。もしくは、オーク的な混沌の孵り子たちが生息している、汚い沼沢地の、どれかにかれはいるだろう。トレセルラールの卑劣な行為に終止符を打てば、おまえはサモニング術の技芸を学ぶことになる。
分野の訓練を行う:サモナー
終了
(0/2まで翻訳)
用語一覧
え:エルフ(Elf)
お:オーク( Orc)
き:技芸(Art)、キメラ(Chimera)
け:ケンタウロス(Centuar)
こ:コンジュリング術(Conjuring)、混沌(Chaos)
さ:サモナー(Summoner)、サモニング術(Summoning)
し:術者結社(Wizard Conclave)
た:ダエランク(Daelanc)
て:転換災(Turing)
と:トレセルラール・プラグスポーナー(Trethellar Plague Spawner)
ま:真名(True Name)、マンティコア(Manticore)