シャドウベインの背景世界

MMORPG、Shadowbaneがもつ舞台設定の翻訳

Focus Skills [集中技術]

Way of the Wolf (狼の道筋)

Within the soul of every Man there lurks a Beast, raging in confinement. Few ever hear the voice of that Beast, or learn to heed its call. Those that do, however, become Shapechangers, donning the skins of animals or darker shapes. 全部のM…

Way of the Rat (鼠の道筋)

Within the soul of every Man there lurks a Beast, raging in confinement. Few ever hear the voice of that Beast, or learn to heed its call. Those that do, however, become Shapechangers, donning the skins of animals or darker shapes. 全部のM…

Way of the Bear (熊の道筋)

Within the soul of every Man there lurks a Beast, raging in confinement. Few ever hear the voice of that Beast, or learn to heed its call. Those that do, however, become Shapechangers, donning the skins of animals or darker shapes. 全部のM…

Sun Dancing (太陽舞踊)

Sun Dancers are the strangest and deadliest of all Irekei. The true pinnacle of strength, the Sun Dancers teach, can only be reached when an Irekei casts off all weapons but his flesh and spirit, becoming like unto the Dragon itself. Sun D…

Leadership (先導性)

There is strength in numbers, but groups only reach their full potential through strong leadership. Observation, communication, and empathy: these qualities make a good leader, and also help one learn from working with others. This skill g…

Blade Weaving (刀身紡織)

The first Blade Weavers danced their dance of death before the creation of the Sun, taught by the mightiest of the ancient Sidhe. Always in motion, Blade Weavers use speed and fluidity to baffle their foes, then strike with their twin blad…

Warding (庇護)

The second pillar of Magery, Warding allows magi to draw upon the Cosmic power of Law, using the principals of order and stability to erect magical defenses, impose their will on others, and work other powerful effects. Magery における二番…

Sorcery (邪曲)

The first pillar of Magery, Sorcery is the ancient art dealing with the Primal force of Chaos. Students of Sorcery use the principals of randomness and decay to blast their foes and generate spectacular effects. Mageryにおける第一の柱ことS…

Restoration (復元)

The power to create resides with all of the Gods, and bound together with it is the power to mend and heal. All whose souls are touched by the divine can suture the healing powers of Restoration with faith, mending the bodies and spirits. …

Benediction (祝祷)

All of Aerynth's Gods bestow favors upon their faithful, dispensing boons through their chosen servants. Benediction is the path of boons and blessings, born of faithful introspection and observation of rite and custom. Aerynthに属する諸Go…

Orthanatos (致斃)

An echo of the art of Necromancy lost long ago, the dark art of Orthanatos was passed on by the dreaded Thirteen to the Brotherhood of the Shroud. Its users draw fourth the cold emanations of the Void, using them to leech the warmth from t…

Flame Calling (炎招呼)

The Irekei believe all their strength arises from their hot blood, for in it is locked the Khar'ika, the Soul Flame. Blood Prophets learn through painful ordeal to tap the power in their blood, unleashing their Khar'ika to either heal or h…

Blade Mastery (刀身会得)

Equal parts religion and training regimen, the ancient way known as Jen'e'tai (the Path of Truth in a long forgotten tongue) looks back to the teachings of Draethen Truesword, who forged a fighting style as deadly as it is beautiful. 宗教…

Wizardry (賢人性)

To achieve true mastery of magic, the twin forces of Law and Chaos must be bound into one. Wizardry is the highest of the magical arts, drawing upon both Cosmic Forces and the Primal Elements to work mighty spells. 異術の真正な修得性を達成…

Way of the Gaana (ガアナの道筋)

Phaedra, first of the Amazons, learned the Way of the Gaana from many teachers during her long journey south. Hevralis the Titan, Saedron, and Vashteera, Beast Lord of Panthers all grant Huntresses power of born of beasts and the wild. Ama…

Warlockery (反故性)

The Age of Strife has seen the rise of a new form of magic: Warlockery, the power to control the minds of others and manipulate the world through will alone. Some born to the New Order see themselves as the vanished Gods' heirs. Age of Str…

Theurgy (神働礼)

While any touched by the divine can use the lesser powers of Benediction and Restoration, true devotee of a God achieve communion with their Patron, drawing upon the gift of Theurgy to invest themselves with divine power. 神明によって触れ…

Thaumaturgy (霊験作動)

Uvoriel, Archon of Fire, revealed new gospel to St. Malorn, founder of the Temple of the Cleansing Flame. Thaumaturgy draws upon the faith and the righteous power of the Cleansing Flame, giving Confessors and Templars their holy power. Uvo…

Stormcalling (嵐招呼)

The strange art of the Furies, Stormcalling looks to the Fury locked inside all things. By breaking the natural form of an object its power can be released, manifesting as storms and powerful curses. Furyたちの余所的なartであるStormcalling…

Shadowmastery (影会得)

The dark arts of the Assassins combine craft at stealth and anatomy with long-forbidden sorceries and forgotten Elvish Necromancy. True Shadowmasters can draw forth the cold Darkness of the Outer Void to slay their victims. Assassinたちの…

Necromancy (屍占)

Renegade Elvish wizards first learned the arts of Ghorreghul, or 'Death Sorcery,' ages ago. Though long suppressed, these dark techniques have re-emerged as Necromancy, the magic of death and undeath. 変節的であるElfのwizardたちは,諸ageを…

Nature Lore (自然伝承)

Ancient beyond reckoning is the Old Faith, the cult of Braiara the Green Mother. Through all the Ages the Druids have learned the ways of the nature goddess, using the secrets of Nature Lore to keep the world in balance. 算計を超えるほど往…

Liturgy (典礼)

Though the All-Father's voice has been silent since the Turning, His faithful still look to the power of His servants, the Blessed Saints and Holy Archones, for aid. The Holy Church's Liturgy offers Prelates and Crusaders the means to bles…

Exorcism (祓除)

First devised and practiced in the Lost Realm of Ardan, Exorcism focuses on exploiting the weaknesses of the Undead and the servants of the Void. Its secrets are critical to any who would stand against the Unholy Legions. Lost Realm of Ard…

Corruption (壊乱)

Sorcery, the 'art of Chaos' Magi cling to, is but a beginning. Those who embrace the Dark Lords are gifted with the art of Corruption, unleashing cataclysmic change and mutation through the power of raw Chaos. Mageたちが粘り着く’Chaosの芸’…

Channeling (経路行)

All things arise from the interaction of the Five Primal Elements, bound by the All-Father wove into a pattern. Those with the gift of Channeling use faith or philosophy to manipulate the threads of the Tapestry. 全ての諸事物は,All-Father…

Beastcraft (獣細工)

The Rangers practice the ways of Beastcraft, a balance of the teachings of Kenaryn the Hunter and the rites of the Beast Lords, Kenaryn's deadly enemies. The boons of the Hunter and the Beasts give Rangers power over the wild. Rangerたちは…

Bardsong (吟遊詩人曲)

There is power in words and names, and music has greater power still. By memorizing ancient epics and learning the deeds of heroes of legend, Bards learn to sway the wills and stir the hearts of mortals with the songs they sing. 諸言葉と諸…

Abjuration (拒絶)

Nandramiel, Archon of Judgement, revealed unto Saint Heroth the Vigilant the Nine Holy Bindings, words of power that overpower the will of evildoers who hear them. The Bindings are the Sentinels' greatest weapon against Chaos. Nandramiel, …

Bloodcraft (血細工)

To Vampires, Blood is not mere sustenance: it is the source of their unholy might. All Vampires must master the secrets of Bloodcraft, learning to draw more blood from their victims, and new ways to tap its primal power. Vampireたちにとっ…