Traits and Talents |
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Type: Dexterity |
Creation Cost: 6 |
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Description: You're slight of frame, and excel in tasks that involve coordination and deftness. Due to your build, you may not be as strong as others, but you're certainly more coordinated and agile. |
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Required Attributes: 40 Dexterity |
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Granted: +5 Base Dexterity, +5 Max Dexterity |
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Ambidexterity |
Type: None |
Creation Cost: 12 |
Description: I'm not left-handed either! You can use either hand with equal facility, whether writing, switching hands mid-combat, or using two weapons at once to overcome a foe. |
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Required Attributes: 50 Dexterity / Required Classes: Fighter |
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Applies Effect(s): This entity can wield weapons in both hands. |
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Blacksmith's Apprentice |
Type: Apprentice |
Creation Cost: 8 |
Description: An apprenticeship at the forge hammering and working metal with a master blacksmith made you stronger than most, though a bit slower of hand and wit. |
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Required Attributes: 40 Strength |
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Granted: +10 Base Strength, +10 Max Strength / -5 Base Dexterity, -5 Max Dexterity / -5 Base Intelligence, -5 Max Intelligence |
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Blessed |
Type: None |
Creation Cost: 4 |
Description: You carry the favor of one or more of the Gods: through their blessings, your flesh can better endure divine wrath and holy power. |
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Prohibited Races: Vampire |
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Applies Effect(s): +5 Holy Resistance |
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Blood of the Desert |
Type: None |
Creation Cost: 4 |
Description: You've got a dash of the desert-dwelling Irekei blood in your veins, burning hot within you. Because of this, you've inherited a little of their famed resistance to heat and fire. |
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Prohibited Races: Vampire |
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Applies Effect(s): +5 Fire Resistance |
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Blood of the Dragon |
Type: None |
Creation Cost: 8 |
Description: The khar'ika, the sacred blood fire of the Dragon, burns in your veins. Kindled by the flames of the sun, it shall ward your flesh from lesser flames forevermore! |
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Required Races: Irekei |
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Applies Effect(s): +10 Fire Resistance |
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Blood of the North |
Type: None |
Creation Cost: 4 |
Description: The blood of the Northmen runs through your veins, making you resilient against frost and cold. |
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Applies Effect(s): +5 Cold Resistance |
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Born in the Country |
Type: Childhood |
Creation Cost: 4 |
Description: Born to a family of humble peasants, you spent your youth defending your home with peasant's weapons. Staves may not be flashy, but a length of hickory can still split skulls! |
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Prohibited Races: Dwarf, Irekei |
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Granted: +5 Staff Skill Bonus |
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Born of the Ethyri |
Type: Subrace |
Creation Cost: 10 |
Description: The blood of ancient Ethyria runs in your veins. Blessed above all other Human kindred by the All-Father, you have inherited their renowned piety and resolve. |
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Required Races: Human |
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Granted: +5 Base Spirit, +10 Max Spirit |
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Applies Effect(s): +10% Mana Recovery |
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Born of the Gwendannen |
Type: Subrace |
Creation Cost: 10 |
Description: The blood of the Gwendannen flows true in your veins. Like the Hill-men of old you are doughty and tough, as sturdy as stones and tough as deep tree roots. |
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Required Races: Human |
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Granted: +5 Base Constitution, +10 Max Constitution |
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Applies Effect(s): +10% Stamina Recovery |
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Born of the Invorri |
Type: Subrace |
Creation Cost: 10 |
Description: The blood of the Invorri, Torvald's folk, flows strongly in your veins, bringing with it the strength and toughness of your Northmen ancestors. |
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Required Races: Human |
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Granted: +5 Base Strength, +10 Max Strength |
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Applies Effect(s): +10% Health Recovery |
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Born of the Irydnu |
Type: Subrace |
Creation Cost: 10 |
Description: The blood of the Sage-kings of Irydnu flows in your veins. Dark-skinned lords of distant lands, the Irydnu are renowned for their intellects and mastery of the magical arts. |
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Required Races: Human |
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Granted: +5 Base Intelligence, +10 Max Intelligence |
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Applies Effect(s): +10% Mana Recovery |
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Born of the Taripontor |
Type: Subrace |
Creation Cost: 10 |
Description: The blood of the Taripontor flows in your veins. The sailors and master-smiths of Tariponto have ever been renowned for their guile and skill, and you share their agility. |
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Required Races: Human |
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Granted: +5 Base Dexterity, +10 Max Dexterity |
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Applies Effect(s): +10% Stamina Recovery |
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Bowyer Born |
Type: Childhood |
Creation Cost: 4 |
Description: Life may be filled with troubles, but you've learned that a good crossbow can keep trouble at bay. A natural marksman, you're at your best when using a good crossbow. |
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Required Classes: Fighter, Rogue |
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Granted: +5 Crossbow Skill |
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Brawler |
Type: Background |
Creation Cost: 4 |
Description: 'You talking to me?' is your motto. A scrapper from birth, you have been quick to throw punches, and as a result, you're better than most at the art of unarmed fighting and brawling. |
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Required Classes: Fighter |
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Granted: Unarmed Combat Skill (Level 1), +10 Unarmed Combat Skill |
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Brilliant Mind |
Type: Intelligence |
Creation Cost: 12 |
Description: Adept at the utilization of reason, you possess far more intellect than any of the slack-witted cretins around you. Remind them of this often, but use small words so they'll understand. |
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Required Attributes: 50 Intelligence |
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Granted: +10 Base Intelligence, +10 Max Intelligence |
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Bruiser |
Type: Background |
Creation Cost: 4 |
Description: Perhaps you were a blacksmith in a previous life. Swinging a hammer comes naturally to you, and you learned long ago there is little in life that isn't fixed by a short, sharp shock. |
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Granted: +5 Hammer Skill |
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Changeling |
Type: None |
Creation Cost: 4 |
Description: The mark of the Fey Folk is upon you: enchantment flows in your very blood, giving you some resistance to harmful spells. |
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Applies Effect(s): +5 Magic Resistance |
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Clever |
Type: Intelligence |
Creation Cost: 6 |
Description: Clever and intuitive, you're a quick learner, able to deduce things rapidly with frequent success. Study and practice have always come easily, letting you master new skills quickly. |
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Required Attributes: 40 Intelligence |
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Granted: +5 Base Intelligence, +5 Max Intelligence |
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Dark Whispers |
Type: None |
Creation Cost: 8 |
Description: You first heard the voices in your dreams, murmuring arcane verses. Some think they drove you mad, but you revel in the mystic secrets they imparted to you. |
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Required Classes: Mage |
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Granted: +5 Sorcery Skill, +5 Warding Skill |
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Divine Touch |
Type: None |
Creation Cost: 8 |
Description: As a child you were touched by a powerful divine being. Your faith has shone like a beacon ever since, and the Healer's ways come naturally to you. |
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Required Classes: Healer |
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Granted: +5 Benediction Skill, +5 Restoration Skill |
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Eyes of the Eagle |
Type: Background |
Creation Cost: 4 |
Description: Because you have such keen eyes you were trained by a master archer. Your skill and accuracy with a bow attest to his skills. |
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Required Classes: Fighter, Rogue |
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Granted: +5 Bow Skill |
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Faith of Ages |
Type: Spirit |
Creation Cost: 12 |
Description: You're clearly in touch with the supernatural powers and beings who inhabit the higher worlds. Thus, your capacity for magic is greater than normal. |
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Required Attributes: 50 Spirit |
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Granted: +10 Base Spirit, +10 Max Spirit |
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Fleet of Foot |
Type: None |
Creation Cost: 10 |
Description: You're quick on your feet, and have a physical gift that makes you a gifted sprinter, able to match a hare in a footrace. |
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Required Attributes: 50 Dexterity |
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Applies Effect(s): +5% Movement Speed |
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Giant's Blood |
Type: None |
Creation Cost: 14 |
Description: Though you don't have the height to show for it, you have the blood of giants in your veins, making you stronger than most, though your will is not as strong as it could be. |
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Required Attributes: 50 Strength, 40 Constitution |
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Required Races: Aelfborn, Human, Shade |
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Granted: +10 Base Strength, +15 Max Strength / -5 Base Dexterity, -10 Max Dexterity / +5 Base Constitution, +10 Max Constitution / -5 Base Intelligence, -10 Max Intelligence |
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Healthy as an Ox |
Type: Constitution |
Creation Cost: 12 |
Description: They've always said you're healthy as an ox, though you'd say that you're even healthier. You certainly feel like you could eat a whole ox! |
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Required Attributes: 50 Constitution |
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Granted: +10 Base Constitution, +10 Max Constitution |
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Hearty |
Type: Constitution |
Creation Cost: 6 |
Description: You're tough and resilient, and able to shrug off or ignore injury that might keep lesser folk in their sickbeds. |
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Required Attributes: 40 Constitution |
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Granted: +5 Base Constitution, +5 Max Constitution |
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Hero's Strength |
Type: Strength |
Creation Cost: 12 |
Description: In you the heroes of ancient song have taken shape again: you're a veritable mountain of muscle, a paragon of might. |
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Required Attributes: 50 Strength |
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Granted: +10 Base Strength, +10 Max Strength |
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Hunter |
Type: Background |
Creation Cost: 4 |
Description: Since the birth of the world Kenaryn the Hunter has chased beasts through the wild. You've always followed in the Hunter God's footsteps, taking the spear as your favored weapon. |
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Granted: +5 Spear Skill |
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Increased Constitution |
Type: Increase Maximum Constitution |
Creation Cost: 2 |
Description: You're tough, and have the potential to be tougher than leather. It will take a lot of practice and effort to get there, though. |
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Granted: +1 Base Constitution, +3 Max Constitution |
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Increased Dexterity |
Type: Increase Maximum Dexterity |
Creation Cost: 2 |
Description: Your potential for quick movement and great dexterity is notable, and with practice, you will move with the speed of a serpent. |
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Granted: +1 Base Dexterity, +3 Max Dexterity |
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Increased Intelligence |
Type: Increase Maximum Intelligence |
Creation Cost: 2 |
Description: Your mind is like a razor, but it can be even sharper. You have magnificent intellectual potential, if you study and practice to achieve it. |
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Granted: +1 Base Intelligence, +3 Max Intelligence |
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Increased Spirit |
Type: Increase Maximum Spirit |
Creation Cost: 2 |
Description: Your will is greater than most around you. If you work hard at focusing at your inner strength you can achieve the highest peak of spirituality. |
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Granted: +1 Base Spirit, +3 Max Spirit |
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Increased Strength |
Type: Increase Maximum Strength |
Creation Cost: 2 |
Description: You have greater potential for mighty strength than others of your people. You must work hard and practice to achieve your glory, however. |
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Granted: +1 Base Spirit, +3 Max Spirit |
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Iron Will |
Type: None |
Creation Cost: 4 |
Description: Your mind is strong, and you have some small ability to resist injury to your psyche. |
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Applies Effect(s): +5 Mental Resistance |
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Juggernaut |
Type: None |
Creation Cost: 8 |
Description: You've never been fleet of foot, but when the thrill of battle takes hold you become unstoppable, shrugging off blows and ignoring pain. |
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Required Races: Dwarf, Half-Giant, Minotaur |
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Applies Effect(s): +5 Crushing Resistance, +5 Piercing Resistance, +5 Slashing Resistance, / -10% Movement Speed |
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Knife-Fighter |
Type: Background |
Creation Cost: 4 |
Description: 'Where'd you get that?' you often hear when you drop into a knife-fighter stance and a razor-edged dagger slides from your sleeve. You're adept at using short blades, fast and sharp. |
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Granted: +5 Dagger Skill |
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Knight's Squire |
Type: Mentor |
Creation Cost: 4 |
Description: You spent a term serving an errant knight, lugging his armor and weapons around, jumping at every order. You learned a lot about armor, how to don it and wear it in battle. |
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Required Classes: Fighter, Rogue |
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Granted: +5 Medium Armor Skill |
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Lightning Reflexes |
Type: Dexterity |
Creation Cost: 12 |
Description: You're blessed with better hand-eye coordination than most, keen of eye and quick of hand. Maybe quicksilver runs in your veins. |
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Required Attributes: 50 Dexterity |
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Granted: +10 Base Dexterity, +10 Max Dexterity |
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Lucky |
Type: None |
Creation Cost: 8 |
Description: If some Grobold archers fire four arrows at you and four friends, you'll be the one who doesn't get hit. "Just lucky," you'll think as you run over to kill the little creeps. You're right. |
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Applies Effect(s): +5% Defense Bonus |
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Mercenary |
Type: Background |
Creation Cost: 4 |
Description: No stranger to the battlefield, you spent some time roaming with a band of freebooters. They trained you well in the use of polearms, and you favor them to this day. |
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Granted: +5 Pole Arm Skill |
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Mighty |
Type: Strength |
Creation Cost: 6 |
Description: Maybe you're not there yet, but in your sinews and muscles lies an untapped strength, Herculean in potential. |
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Required Attributes: 40 Strength |
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Granted: +5 Base Strength, +5 Max Strength |
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Military Training |
Type: Mentor |
Creation Cost: 4 |
Description: You spent a long term conscripted into the local militia, and have basic training with light armor as a result. |
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Prohibited Classes: Mage |
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Granted: +5 Light Armor Skill |
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Precise |
Type: None |
Creation Cost: 8 |
Description: Everyone, it is said, has a talent: yours is for slaying. Truly fell-handed, you have a knack for putting point or edge exactly where you wish. |
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Applies Effect(s): +5% Attack Bonus |
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Priest's Acolyte |
Type: Apprentice |
Creation Cost: 8 |
Description: A youth spent as the servant of a priest left you with greater spirit and more capacity to use supernatural Mana, but a little less nimble than you might have been. |
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Required Attributes: 40 Spirit |
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Granted: -5 Base Strength, -5 Max Strength / -5 Base Intelligence, -5 Max Intelligence / +10 Base Spirit, +10 Max Spirit |
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Proficient with Axes |
Type: None |
Creation Cost: 10 |
Description: They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot. |
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Prohibited Classes: Fighter |
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Granted: Axe Skill (Level 1) |
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Proficient with Bows |
Type: None |
Creation Cost: 10 |
Description: They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot. |
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Required Classes: Fighter, Rogue |
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Granted: Bow Skill (Level 1) |
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Proficient with Crossbows |
Type: None |
Creation Cost: 10 |
Description: They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot. |
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Required Classes: Fighter, Rogue |
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Granted: Crossow Skill (Level 1) |
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Proficient with Daggers |
Type: None |
Creation Cost: 10 |
Description: They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot. |
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Required Classes: Healer |
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Granted: Dagger Skill (Level 1) |
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Proficient with Hammers |
Type: None |
Creation Cost: 10 |
Description: They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot. |
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Required Classes: Mage, Rogue |
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Granted: Hammer Skill (Level 1) |
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Proficient with Pole Arms |
Type: None |
Creation Cost: 10 |
Description: They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot. |
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Granted: Pole Arm Skill (Level 1) |
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Proficient with Spears |
Type: None |
Creation Cost: 10 |
Description: They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot. |
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Granted: Spear Skill (Level 1) |
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Proficient with Staves |
Type: None |
Creation Cost: 10 |
Description: They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot. |
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Required Classes: Fighter |
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Granted: Staff Skill (Level 1) |
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Proficient with Swords |
Type: None |
Creation Cost: 10 |
Description: They said your devotion to this weapon was foolish, but you were adamant. After long and painful training, now you can wield what others of your class and rank cannot. |
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Required Classes: Healer, Mage |
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Granted: Staff Sword (Level 1) |
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Raised by Barbarians |
Type: Childhood |
Creation Cost: 4 |
Description: You spent your childhood in among a band of rugged Invorri barbarians. They taught you many things, but their love of axes stayed with you longest. |
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Prohibited Races: Dwarf, Elf, Irekei, Minotaur |
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Granted: +5 Axe Skill |
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Raised by Centaurs |
Type: Childhood |
Creation Cost: 4 |
Description: The mighty horselords of the plains fostered you in your early years, teaching you Law, Honor, and the way of the spear. |
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Prohibited Races: Aracoix, Centaur, Elf, Minotaur |
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Granted: +5 Spear Skill |
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Raised by Dwarves |
Type: Childhood |
Creation Cost: 4 |
Description: Some might dismiss it as fairy-tale, but you spent your youth under the earth, raised by hardy Dwarves. Years of work in mine and forge left you with a knack for hammers. |
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Prohibited Races: Dwarf, Elf |
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Granted: +5 Hammer Skill |
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Raised by Elves |
Type: Childhood |
Creation Cost: 4 |
Description: Through some twist of fate you were raised in an Elven city. Living among them taught you their cruel ways, their wit, and their mastery of swords. |
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Prohibited Races: Centaur, Dwarf, Elf, Irekei |
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Granted: +5 Sword Skill |
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Raised by Thieves' Guild |
Type: Childhood |
Creation Cost: 4 |
Description: Deception, theft, and larceny were the curriculum in the secret halls of the Thieves' Guild. You quickly learned that a good dagger is the only thing you can truly trust. |
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Prohibited Races: Dwarf |
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Granted: +5 Dagger Skill |
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Raised in the Woods |
Type: Childhood |
Creation Cost: 4 |
Description: Whether Elves or Gwendannen, woodfolk have always hunted with bows. The time you spent in the forests has made archery second nature to you. |
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Required Classes: Fighter, Rogue / Prohibited Races: Dwarf, Irekei |
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Granted: +5 Bow Skill |
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Scion of the Dar Khelegeur |
Type: Subrace |
Creation Cost: 10 |
Description: Of the three Elven bloodlines, the blue-skinned High Ice Lords of the Dar Khelegur were the cruelest, and the most beloved of Saedron, goddess of magic. You are of that noble bloodline. |
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Required Races: Elf |
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Granted: 5 Base Intelligence, 10 Max Intelligence Applies Effect(s): +10% Mana Recovery |
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Scion of the Gwaridorn |
Type: Subrace |
Creation Cost: 10 |
Description: Of the three kindreds of the Firstborn, the green-skinned Sea Lords of the Gwaridorn were the strongest, masters of war and battle. You are of that storied bloodline, hardy in combat. |
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Required Races: Elf |
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Granted: 5 Base Constitution, 10 Max Constitution Applies Effect(s): +10% Health Recovery |
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Scion of the Twathedilion |
Type: Subrace |
Creation Cost: 10 |
Description: Of the three nations of the Elves, the gold-skinned Twathedelion were the fairest, agile dwellers in the deep forest and masters of the bow. You are of that renowned bloodline. |
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Required Races: Elf |
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Granted: 5 Base Dexterity, 10 Max Dexterity Applies Effect(s): +10% Stamina Recovery |
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Sellsword |
Type: Type: Background |
Creation Cost: 4 |
Description: You've swung your sword for any who'd pay you. Maybe you believed in what you did, or it was just for love of gold. Now, you're better with a blade for it, and that's what matters. |
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Granted: +5 Sword Skill |
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Sharpshooter |
Type: Background |
Creation Cost: 4 |
Description: You've always had an affinity for crossbows, taking to them as easily as any Dwarf. Keen eyes, steady hands, and shallow breath ensure you rarely miss. |
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Granted: +5 Crossbow Skill |
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Shopkeeper's Apprentice |
Type: Mentor |
Creation Cost: 10 |
Description: Youth spent working in a tradesman's shop made you skilled in sweeping, stocking shelves, and dusting - fairly worthless skills, though you can haggle excellently. |
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Required Attributes: 50 Intelligence |
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Granted: Bargaining Skill (Level 1) |
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Snake Handler |
Type: None |
Creation Cost: 4 |
Description: You have less fear of the adder's bite or the scorpion's sting than most: some virtue in your blood is proof against poison. |
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Applies Effect(s): +5 Poison Resistance |
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Sold to the Pits |
Type: Childhood |
Creation Cost: 4 |
Description: The Horwathi slavers used to throw you in a pit with wild dogs to fight for meat. Now that you're free, you've found you can still kill with your bare hands if need be. |
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Granted: Unarmed Combat Skill (Level 1), +10 Unarmed Combat Skill |
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Soldier Born |
Type: Childhood |
Creation Cost: 4 |
Description: From the time you could carry one, you've shown an uncanny aptitude for polearms. Your knack with halberd and pike will doubtless serve you well in this age of war. |
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Granted: +5 Pole Arm Skill |
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Stormborn |
Type: None |
Creation Cost: 4 |
Description: A mighty storm raged during your birth, and you first opened your eyes to the flash of lightning. Ever since, skyfire has been loath to bite you. |
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Applies Effect(s): +5 Lightning Resistance |
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Taint of Chaos |
Type: None |
Creation Cost: 10 |
Description: Born of demonic blood, your very flesh is imbued with the taint of Chaos: your body, mind and spirit are continually changing, allowing you to quickly recover from wounds and exertions. |
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Required Races: Nephilim |
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Applies Effect(s): +20% Health Recovery, +20% Mana Recovery, +20% Syamina Recovery |
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Taint of Madness |
Type: None |
Creation Cost: 10 |
Description: Somewhere in the chaotic web of thoughts constantly burning in your brain, is a link to the divine, allowing you to draw more Mana to fuel your crazed spells and powers. |
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Required Attributes: 50 Spirit |
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Applies Effect(s): +100 Max Mana, +20% Mana Recovery |
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Taught by Blademaster |
Type: Mentor |
Creation Cost: 4 |
Description: You hated the ancient Blademaster at the time, and fled his training after the first lesson. You did learn that lesson well, however: a sword is as vital to defense as it is to attack. |
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Required Classes: Fighter |
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Granted: +5 Parry Skill |
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Taught by Master Thief |
Type: Apprentice |
Creation Cost: 8 |
Description: The old cutpurse taught you to quicken your hands and sharpen your reflexes. His training certainly made you nimbler, but you still bear the scars of his harshest lessons. |
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Required Attributes: 40 Dexterity |
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Granted: -5 Base Strength, -5 Max Strength / +10 Base Dexterity, +10 Max Dexterity / -5 Base Constitution, -5 Max Constitution |
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Tireless |
Type: None |
Creation Cost: 10 |
Description: With lungs like a bellows, you rarely get tired, and are able to run and exert yourself far longer than average folk can. |
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Required Attributes: 50 Constitution |
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Applies Effect(s): +30 Max Stamina, +20% Stamina Recovery |
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Tough as Nails |
Type: None |
Creation Cost: 10 |
Description: Not only are you tough as nails, you could probably eat a bucket of them for breakfast. You're able to withstand more injury than others. |
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Required Attributes: 50 Constitution |
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Applies Effect(s): +200 Max Health, +20% Health Recovery |
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Tough Hide |
Type: None |
Creation Cost: 12 |
Description: With skin like tanned leather, you're fairly resistant to injury. |
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Prohibited Races: Dwarf |
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Applies Effect(s): +5 Crushing Resistance, +5 Piercing Resistance, +5 Slashing Resistance |
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Trained by Master-of-Arms |
Type: Mentor |
Creation Cost: 4 |
Description: 'There's more to any victory than striking true,' the Warrior taught you long ago. 'Even the best swing is useless if met with a shield.' You took his lesson to heart. |
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Required Classes: Fighter, Healer |
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Granted: +5 Block Skill |
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Traveling Performer |
Type: Mentor |
Creation Cost: 4 |
Description: You spent your youth traveling with a troupe of acrobats. Though you no longer tumble for gold, the movements you learned can help keep you out of harm's way in combat. |
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Required Classes: Rogue |
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Granted: +5 Dodge Skill |
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True Faith |
Type: Spirit |
Creation Cost: 6 |
Description: Unlike those who use reason or intellect, you rely on intuition, omens, and signs from the spirit world to guide you. Their voices are loud, and clear, and the signs are there for all to see. |
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Required Attributes: 40 Spirit |
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Granted: +5 Base Spirit, +5 Max Spirit |
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Wanderer |
Type: Background |
Creation Cost: 4 |
Description: The horizon has always called you, and you've spent most of your life wandering, with a stout stick in your hand. In your hands, a walking stick can be a formidable weapon. |
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Granted: +5 to Staff Skill |
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Warlord's Page |
Type: Apprentice |
Creation Cost: 8 |
Description: You may never know why you were spared, when that tyrant put your entire village to the sword. Long years of hard service to the Warlord toughened you, but now you've escaped! |
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Required Attributes: 40 Constitution |
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Granted: -5 Base Dexterity, -5 Max Dexterity / +10 Base Constitution, +10 Max Constitution / -5 Base Spirit, -5 Max Spirit |
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Witch Sight |
Type: None |
Creation Cost: 6 |
Description: Since childhood you have seen things nobody else can see. Though masterful stealth or powerful magic can still evade your gaze, your keen eyes see much that goes unseen. |
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Prohibited Races: Shade |
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Applies Effect(s): Can See Invisible Monsters and players (Power Rank 15 or below) |
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Wizard's Apprentice |
Type: Apprentice |
Creation Cost: 8 |
Description: The Magi of the Conclave came for you in childhood, and you spent thirteen years in strict tutelage. Your intellect has been carefully honed, and you are ready to test it. |
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Required Attributes: 40 Intelligence |
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Granted: -5 Base Con, -5 Max Con / +10 Base Intelligence, +10 Max Intelligence / -5 Base Spirit, -5 Max Spirit |
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Woodsman |
Type: Background |
Creation Cost: 4 |
Description: Born in the timberlands, you've been chopping wood for as long as you could walk. The forests are perilous, but luckily an axe is as good for felling foes as it is felling trees. |
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Granted: +5 Axe Skill |