シャドウベインの背景世界

MMORPG、Shadowbaneがもつ舞台設定の翻訳

Skills (技能)

Warding (庇護)

The second pillar of Magery, Warding allows magi to draw upon the Cosmic power of Law, using the principals of order and stability to erect magical defenses, impose their will on others, and work other powerful effects. Magery における二番…

Sorcery (邪曲)

The first pillar of Magery, Sorcery is the ancient art dealing with the Primal force of Chaos. Students of Sorcery use the principals of randomness and decay to blast their foes and generate spectacular effects. Mageryにおける第一の柱ことS…

Restoration (復元)

The power to create resides with all of the Gods, and bound together with it is the power to mend and heal. All whose souls are touched by the divine can suture the healing powers of Restoration with faith, mending the bodies and spirits. …

Benediction (祝祷)

All of Aerynth's Gods bestow favors upon their faithful, dispensing boons through their chosen servants. Benediction is the path of boons and blessings, born of faithful introspection and observation of rite and custom. Aerynthに属する諸Go…

Unarmed Combat Mastery (非武装戦闘会得)

運動と瞑想および訓練は、非武装の達人たちに成熟した格闘能力をもたらし、かれらの肉体は武器そのものとなる。

Throwing (投擲)

遠くから敵を扱う者は、アーチャーたちだけには限らない。短剣と斧ならびに槌のどれを投げるばあいでも、練習は照準の精度を高める。重要な場所への命中により、最小の武器でも敵は死に至る。

Sword Mastery (剣会得)

達人たちは、先端および刃を除く、剣における他の諸部分にも用途があることを知っている。達人の手に握られた剣は精神の延長となり、思考なしで攻守の動作がおこなわれ、敵の隙をつき、肉体と防具を同時に切り裂く。

Staff Mastery (杖会得)

達人の手が握る杖は刃のように危険である。同武器により、敵は、目に見えない速さで気絶させられるうえに、動作を阻害されるだけでなく、手足を不具にされることもある。杖道に専念するほどの忍耐力をもつ者は少ないが、そのような実践者たちは恐ろしい敵に…

Spear Mastery (槍会得)

ケンタウロスのなかで最強の一人に数えられる、トリリウス・トゥルースピアは、ケーナリュン神から槍の扱い方を学んだ。トリリウスが戦いに負けることはなく、かれの槍は悪魔たちさえも圧倒した。あなたは、トゥルースピアに並ぶための努力をおこないますか。

Pole Arm Mastery (軸状武具会得)

時間が存在しないときに生まれた、不老不死のケンタウロスたちことパラゴーンたちが、長柄武器の発明と利用をおこなった。兵馬たちの技術に匹敵できるほど、同武器を使いこなす者たちは稀である。しかし、兵馬たちから学んだ者たちを敵に回すべきではない。

Hammer Mastery (槌会得)

北方人たちは、最初のストームロードこと人祖トールヴァルドに関する、多くの歌をうたう。かれは、強力な槌であるドルニュグルを使って、ジャイアントたちの戦闘技術を無効化し、さらに、モーロック逸脱神を圧倒した。槌への専心は、力と技術の、トールヴァ…

Great Sword Mastery (大剣会得)

アルダン王および、かれの恐ろしい剣ことヴィルノルは、諸伝説のなかに記憶されている。同武器の刀身は人の背丈よりも高く、純銀で作られていた。単純な剣技を用い、波打ち刃の大剣を振るった、アルダン王こと初代人王を模範として、屈強な英雄たちは努力を…

Great Hammer Mastery (大槌会得)

戦闘で大型の槌もしく大型の戦槌を振るうには、高い筋力だけでは足りない。両手持ちの武器は未熟な利用者の体幹を崩し、無防備にさせてしまうことがある。達人たちはこの問題を克服し、振るった槌で花崗岩さえも砕く。

Great Axe Mastery (大斧会得)

ドワーフたちは、聖刻戦役でジャイアントたちを殺害するために、最初の大斧を作ったといわれている。重すぎるために、多くの戦士たちでさえ大斧を持ち上げられない。しかし、大斧は、相手の頭蓋骨から腰までを切り裂けるため、同武器の達人たちを敵に回すべ…

Dagger Mastery (短剣会得)

The smallest blades, when used by true masters, can be as deadly as Drake's claws. The pinnacle of blade fighting, Dagger Mastery, teaches swiftness, balance, and anatomy: sliced arteries send the mightiest foes to certain doom. 真正な会得…

Axe Mastery (斧会得)

Before Malog the Warrior fell from grace none could rival his mastery of the axe. Only the faintest glimmers of Malog's techniques are remembered today, but any who can learn and master them become terrible in combat. Malog the Warriorが恩…

Archery (弧弓性)

Thought to be the legacy of the lost Anomani, the art of Archery teaches any bow or crossbow user to attune themselves to their weapon and to the spirits of the very winds, increasing their shots' accuracy, range, and power. 失われたAnoman…

Wizardry (賢人性)

To achieve true mastery of magic, the twin forces of Law and Chaos must be bound into one. Wizardry is the highest of the magical arts, drawing upon both Cosmic Forces and the Primal Elements to work mighty spells. 異術の真正な修得性を達成…

Way of the Gaana (ガアナの道筋)

Phaedra, first of the Amazons, learned the Way of the Gaana from many teachers during her long journey south. Hevralis the Titan, Saedron, and Vashteera, Beast Lord of Panthers all grant Huntresses power of born of beasts and the wild. Ama…

Warlockery (反故性)

The Age of Strife has seen the rise of a new form of magic: Warlockery, the power to control the minds of others and manipulate the world through will alone. Some born to the New Order see themselves as the vanished Gods' heirs. Age of Str…

Theurgy (神働礼)

While any touched by the divine can use the lesser powers of Benediction and Restoration, true devotee of a God achieve communion with their Patron, drawing upon the gift of Theurgy to invest themselves with divine power. 神明によって触れ…

Thaumaturgy (霊験作動)

Uvoriel, Archon of Fire, revealed new gospel to St. Malorn, founder of the Temple of the Cleansing Flame. Thaumaturgy draws upon the faith and the righteous power of the Cleansing Flame, giving Confessors and Templars their holy power. Uvo…

Stormcalling (嵐招呼)

The strange art of the Furies, Stormcalling looks to the Fury locked inside all things. By breaking the natural form of an object its power can be released, manifesting as storms and powerful curses. Furyたちの余所的なartであるStormcalling…

Shadowmastery (影会得)

The dark arts of the Assassins combine craft at stealth and anatomy with long-forbidden sorceries and forgotten Elvish Necromancy. True Shadowmasters can draw forth the cold Darkness of the Outer Void to slay their victims. Assassinたちの…

Necromancy (屍占)

Renegade Elvish wizards first learned the arts of Ghorreghul, or 'Death Sorcery,' ages ago. Though long suppressed, these dark techniques have re-emerged as Necromancy, the magic of death and undeath. 変節的であるElfのwizardたちは,諸ageを…

Nature Lore (自然伝承)

Ancient beyond reckoning is the Old Faith, the cult of Braiara the Green Mother. Through all the Ages the Druids have learned the ways of the nature goddess, using the secrets of Nature Lore to keep the world in balance. 算計を超えるほど往…

Liturgy (典礼)

Though the All-Father's voice has been silent since the Turning, His faithful still look to the power of His servants, the Blessed Saints and Holy Archones, for aid. The Holy Church's Liturgy offers Prelates and Crusaders the means to bles…

Exorcism (祓除)

First devised and practiced in the Lost Realm of Ardan, Exorcism focuses on exploiting the weaknesses of the Undead and the servants of the Void. Its secrets are critical to any who would stand against the Unholy Legions. Lost Realm of Ard…

Corruption (壊乱)

Sorcery, the 'art of Chaos' Magi cling to, is but a beginning. Those who embrace the Dark Lords are gifted with the art of Corruption, unleashing cataclysmic change and mutation through the power of raw Chaos. Mageたちが粘り着く’Chaosの芸’…

Channeling (経路行)

All things arise from the interaction of the Five Primal Elements, bound by the All-Father wove into a pattern. Those with the gift of Channeling use faith or philosophy to manipulate the threads of the Tapestry. 全ての諸事物は,All-Father…