シャドウベインの背景世界

MMORPG、Shadowbaneがもつ舞台設定の翻訳

Skills and Powers (技能と力)

Way of the Wolf (狼の道筋)

Within the soul of every Man there lurks a Beast, raging in confinement. Few ever hear the voice of that Beast, or learn to heed its call. Those that do, however, become Shapechangers, donning the skins of animals or darker shapes. 全部のM…

Way of the Rat (鼠の道筋)

Within the soul of every Man there lurks a Beast, raging in confinement. Few ever hear the voice of that Beast, or learn to heed its call. Those that do, however, become Shapechangers, donning the skins of animals or darker shapes. 全部のM…

Way of the Bear (熊の道筋)

Within the soul of every Man there lurks a Beast, raging in confinement. Few ever hear the voice of that Beast, or learn to heed its call. Those that do, however, become Shapechangers, donning the skins of animals or darker shapes. 全部のM…

Sun Dancing (太陽舞踏)

Sun Dancers are the strangest and deadliest of all Irekei. The true pinnacle of strength, the Sun Dancers teach, can only be reached when an Irekei casts off all weapons but his flesh and spirit, becoming like unto the Dragon itself. Sun D…

Leadership (先導性)

There is strength in numbers, but groups only reach their full potential through strong leadership. Observation, communication, and empathy: these qualities make a good leader, and also help one learn from working with others. This skill g…

Blade Weaving (刀身紡織)

The first Blade Weavers danced their dance of death before the creation of the Sun, taught by the mightiest of the ancient Sidhe. Always in motion, Blade Weavers use speed and fluidity to baffle their foes, then strike with their twin blad…

Warding (庇護)

The second pillar of Magery, Warding allows magi to draw upon the Cosmic power of Law, using the principals of order and stability to erect magical defenses, impose their will on others, and work other powerful effects. Magery における二番…

Sorcery (邪曲)

The first pillar of Magery, Sorcery is the ancient art dealing with the Primal force of Chaos. Students of Sorcery use the principals of randomness and decay to blast their foes and generate spectacular effects. Mageryにおける第一の柱ことS…

Restoration (復元)

The power to create resides with all of the Gods, and bound together with it is the power to mend and heal. All whose souls are touched by the divine can suture the healing powers of Restoration with faith, mending the bodies and spirits. …

Benediction (祝祷)

All of Aerynth's Gods bestow favors upon their faithful, dispensing boons through their chosen servants. Benediction is the path of boons and blessings, born of faithful introspection and observation of rite and custom. Aerynthに属する諸Go…

Orthanatos (致斃)

An echo of the art of Necromancy lost long ago, the dark art of Orthanatos was passed on by the dreaded Thirteen to the Brotherhood of the Shroud. Its users draw fourth the cold emanations of the Void, using them to leech the warmth from t…

Flame Calling (炎招呼)

The Irekei believe all their strength arises from their hot blood, for in it is locked the Khar'ika, the Soul Flame. Blood Prophets learn through painful ordeal to tap the power in their blood, unleashing their Khar'ika to either heal or h…

Blade Mastery (刀身会得)

Equal parts religion and training regimen, the ancient way known as Jen'e'tai (the Path of Truth in a long forgotten tongue) looks back to the teachings of Draethen Truesword, who forged a fighting style as deadly as it is beautiful. 宗教…

Unarmed Combat Mastery (非武装戦闘会得)

Exercise, meditation, and training bring masters of unarmed combat far beyond brawling: their very bodies become weapons. 演習と瞑想と訓練は,unarmed combatの会得者たちに喧嘩より遥か彼方のものをもたらします:かれらの全き諸肉体は諸武器にな…

Throwing (投擲)

Archers aren't the only ones who deal death at a distance. Whether throwing a knife, axe, or hammer, practice hones a master's accuracy and teaches him to aim for vital areas, slaying foes with even the smallest weapons. 遠距離から死を分配…

Sword Mastery (剣会得)

Masters know that a sword is more than a point and an edge. In a master's hands a sword becomes an extension of the mind, moving to attack or defense without thought, finding the gaps in any defense, cleaving flesh and steel alike. 会得者…

Staff Mastery (杖会得)

In the hands of a master, a staff is as deadly as a blade, striking with blinding speed to stun, hamper, or cripple opponents. Few have the patience to devote themselves to the Way of the Staff, but those who do are worthy foes. 会得者がも…

Spear Mastery (槍会得)

Trilius Truespear, one of the mightiest Centaurs who ever lived, learned the way of the spear from Kenaryn himself. Trilius never lost a battle, and his mighty spear humbled even Demons. Will you strive to match Truespear's skill? これまで…

Pole Arm Mastery (軸状武具会得)

The Paragons, the immortal Centaurs who lived before the dawn of Time, first invented and used pole arms. Few have ever matched the Horselords' skill with these mighty weapons, but any who learn their ways are mighty foes. Timeの日出前に住…

Hammer Mastery (槌会得)

Northmen sing many songs of Torvald the Titan, first Storm Lord, whose mighty hammer Dornyngur split the skulls of giants and humbled Morloch in battle. Devotion to the hammer will give you might and skill to rival Torvald's. Northmanたち…

Great Sword Mastery (大剣会得)

Legends still tell of Ardan and his dread sword Virrunor, whose blade was longer than a man's height and forged of solid silver. The mightiest heroes strive to follow the First King, whirling flamberges with the ease of a foil. 諸伝説は,A…

Great Hammer Mastery (大槌会得)

It takes far more than brute strength to wield a maul or great mace in battle. Two-handed weapons can overbalance an unskilled user, leaving them open to attack. Masters overcome this problem, shattering granite when they swing. 会戦のなか…

Great Axe Mastery (大斧会得)

It is said that the Dwarves forged the first great axes to slay Giants during the War of the Stones. Too heavy for many men to even lift, great axes can cleave foes from skull to hip, and true masters are fearsome opponents. Dwarfたちは,W…

Dagger Mastery (短剣会得)

The smallest blades, when used by true masters, can be as deadly as Drake's claws. The pinnacle of blade fighting, Dagger Mastery, teaches swiftness, balance, and anatomy: sliced arteries send the mightiest foes to certain doom. 真正な会得…

Axe Mastery (斧会得)

Before Malog the Warrior fell from grace none could rival his mastery of the axe. Only the faintest glimmers of Malog's techniques are remembered today, but any who can learn and master them become terrible in combat. Malog the Warriorが恩…

Archery (弧弓性)

Thought to be the legacy of the lost Anomani, the art of Archery teaches any bow or crossbow user to attune themselves to their weapon and to the spirits of the very winds, increasing their shots' accuracy, range, and power. 失われたAnoman…

Wizardry (賢人性)

To achieve true mastery of magic, the twin forces of Law and Chaos must be bound into one. Wizardry is the highest of the magical arts, drawing upon both Cosmic Forces and the Primal Elements to work mighty spells. 異術の真正な修得性を達成…

Way of the Gaana (ガアナの道筋)

Phaedra, first of the Amazons, learned the Way of the Gaana from many teachers during her long journey south. Hevralis the Titan, Saedron, and Vashteera, Beast Lord of Panthers all grant Huntresses power of born of beasts and the wild. Ama…

Warlockery (反故性)

The Age of Strife has seen the rise of a new form of magic: Warlockery, the power to control the minds of others and manipulate the world through will alone. Some born to the New Order see themselves as the vanished Gods' heirs. Age of Str…

Theurgy (神働礼)

While any touched by the divine can use the lesser powers of Benediction and Restoration, true devotee of a God achieve communion with their Patron, drawing upon the gift of Theurgy to invest themselves with divine power. 神明によって触れ…