シャドウベインの背景世界

MMORPG、Shadowbaneがもつ舞台設定の翻訳

Skills and Powers (技能と力)

Thaumaturgy (霊験作動)

Uvoriel, Archon of Fire, revealed new gospel to St. Malorn, founder of the Temple of the Cleansing Flame. Thaumaturgy draws upon the faith and the righteous power of the Cleansing Flame, giving Confessors and Templars their holy power. Uvo…

Stormcalling (嵐招呼)

The strange art of the Furies, Stormcalling looks to the Fury locked inside all things. By breaking the natural form of an object its power can be released, manifesting as storms and powerful curses. Furyたちの余所的なartであるStormcalling…

Shadowmastery (影会得)

The dark arts of the Assassins combine craft at stealth and anatomy with long-forbidden sorceries and forgotten Elvish Necromancy. True Shadowmasters can draw forth the cold Darkness of the Outer Void to slay their victims. Assassinたちの…

Necromancy (屍占)

Renegade Elvish wizards first learned the arts of Ghorreghul, or 'Death Sorcery,' ages ago. Though long suppressed, these dark techniques have re-emerged as Necromancy, the magic of death and undeath. 変節的であるElfのwizardたちは,諸ageを…

Nature Lore (自然伝承)

Ancient beyond reckoning is the Old Faith, the cult of Braiara the Green Mother. Through all the Ages the Druids have learned the ways of the nature goddess, using the secrets of Nature Lore to keep the world in balance. 算計を超えるほど往…

Liturgy (典礼)

Though the All-Father's voice has been silent since the Turning, His faithful still look to the power of His servants, the Blessed Saints and Holy Archones, for aid. The Holy Church's Liturgy offers Prelates and Crusaders the means to bles…

Exorcism (祓除)

First devised and practiced in the Lost Realm of Ardan, Exorcism focuses on exploiting the weaknesses of the Undead and the servants of the Void. Its secrets are critical to any who would stand against the Unholy Legions. Lost Realm of Ard…

Corruption (壊乱)

Sorcery, the 'art of Chaos' Magi cling to, is but a beginning. Those who embrace the Dark Lords are gifted with the art of Corruption, unleashing cataclysmic change and mutation through the power of raw Chaos. Mageたちが粘り着く’Chaosの芸’…

Channeling (経路行)

All things arise from the interaction of the Five Primal Elements, bound by the All-Father wove into a pattern. Those with the gift of Channeling use faith or philosophy to manipulate the threads of the Tapestry. 全ての諸事物は,All-Father…

Beastcraft (獣細工)

The Rangers practice the ways of Beastcraft, a balance of the teachings of Kenaryn the Hunter and the rites of the Beast Lords, Kenaryn's deadly enemies. The boons of the Hunter and the Beasts give Rangers power over the wild. Rangerたちは…

Bardsong (吟遊詩人曲)

There is power in words and names, and music has greater power still. By memorizing ancient epics and learning the deeds of heroes of legend, Bards learn to sway the wills and stir the hearts of mortals with the songs they sing. 諸言葉と諸…

Abjuration (拒絶)

Nandramiel, Archon of Judgement, revealed unto Saint Heroth the Vigilant the Nine Holy Bindings, words of power that overpower the will of evildoers who hear them. The Bindings are the Sentinels' greatest weapon against Chaos. Nandramiel, …

Toughness (強靭性)

Pain can be controlled: the ordered mind disconnects it. The origins of the Pragna Techniques are lost, but their echoes are still used today. Pragna initiates learn to ignore pain, taking more injuries before they fall. 苦痛は制御できます…

Running (走行)

Victory or even survival often goes to the swiftest. Master of the chase, Kenaryn first taught the Elves and Centaurs how to quicken their pace through practice and careful exercise. With work, you can become as fleet as a falcon. 勝利また…

Bargaining (価格交渉)

Seller beware! A keen eye, and quick wit can convince even the stingiest merchant to undercut some of the profit they covet. The merchant princes of Tariponto make haggling an art form. The frugal can learn much from their example. 販売者…

Athletics (運動競技行)

Fighting or fleeing, your own body can be your deadliest enemy, for fatigue leads to ruin as sure as an opponent's strength. These regimens of exercises increase the body's capacity for exertion, keeping exhaustion at bay. 戦闘または逃走で…

Bloodcraft (血細工)

To Vampires, Blood is not mere sustenance: it is the source of their unholy might. All Vampires must master the secrets of Bloodcraft, learning to draw more blood from their victims, and new ways to tap its primal power. Vampireたちにとっ…

Parry (逸らし)

The line between offense and defense is as thin as a hair. Any melee weapon can also act as a shield, turning attacks on blade or haft. Such music springs from steel on steel! 攻勢と防衛の間における線は髪のように薄いです.どんな混戦的武器…

Dodge (転脱)

The great Warlord Harthool Klin once said, 'There is no shame in evasion, for surely the best defense is not to be there.' Lightly armored defenders learn to avoid their foes' attacks, leaving nothing to hit but empty air. 壮大なWarlordで…

Block (阻止)

Merely carrying a shield will aid one's defense in combat, but with careful practice a defender learns how to put his shield to its best use. Seasoned defenders anticipate blows and block them before they ever fall. 単純に盾を運ぶことは戦…

Wear Armor, Light (軽鎧着用)

Even the crudest armor offers some defense against injury, but armor's raw protection is only the beginning. Practice can teach a combatant to move and evade in light armor, making light armor as effective as a coat of mail. 最も粗雑な鎧で…

Wear Armor, Medium (中鎧着用)

Mail offers its wearer good defense against injury, but raw protection is only a beginning. Practice can teach you how to offer only the most fortified areas to your enemy, increasing your armor's worth in combat. 帷子は,着用者へ怪我に対…

Wear Armor, Heavy (重鎧着用)

Stiff plates of steel offer considerable protection against injury, but even this is only a beginning. Practice can teach a combatant to evade and counter even inside the heaviest armor, increasing its value in combat. 鋼鉄の硬直的な諸板は…

Unarmed Combat (非武装戦闘)

When all else fails, even the mightiest warriors resort to weapons they were born with: their fists and feet. Although anyone can brawl with a foe, there are some who made an art of killing with only punches and kicks. 他の全てが失敗したと…

Sword (剣)

Ages of warfare have made swords all too common on the face of Aerynth. Would you learn the discipline of steel? Beware: the Way of the Sword, it is said, leads both to glory and to death. 戦争行為の諸Ageは,Aerynthの顔面上で,全ての諸swor…

Staff (杖)

Easy to craft and wield, staves are often dismissed as peasant and wizard weapons. Their humble origins belie their power: a trained user can crack bones with a well-timed strike, and an ankle sweep can topple any opponent. 細工および行使…

Spear (槍)

The second favored weapon of Kenaryn the Hunter, spears are common weapons among hunters, soldiers, and the Amazons. Trained wielders know how to use a spear in close combat, and skewer foes through even the heaviest of armor. Kenaryn the …

Pole Arm (軸状武具)

The length and weight of pole arms makes them notoriously difficult to use, but those who have the strength and discipline can turn these weaknesses into strengths. The techniques used by Ardan's armies are still deadly today. 諸Pole Armの…

Hammer (槌)

Thurin's weapon, hammers are most common among Dwarves and the Barbarians of the northlands. Training teaches a hammer wielder to channel all of his body's strength into a swing, and hammers are feared for their stunning power. Thurin神の…

Dagger (短剣)

Preferred by thieves, assassins, and the Irekei, daggers lack size and raw power, but their speed can make them deadly in the hands of a skilled wielder. As any seasoned knife fighter knows, it's not the blade's size, it's where you drive …